Researchers, working largely in academia and occasionally in industry, are motivated by exploring new technology. To be published, research must be novel: either a completely new idea or a significant improvement on an old idea. Commercial game development can provide a rich stream of "...it would be nice if..." ideas which can inspire new research projects. This focus on novelty in the research world contrasts with the commercial world. There, while novelty is good, what really matters is an enjoyable, engaging experience. A sequel can be a hit while a strikingly original game may not.
These two communities have conflicting goals and very different cultures. Yet a mutually beneficial symbiotic relation can exist between them. With luck this page may lead to cross-fertilization and perhaps some beneficial collaborations.Nisha and Gulnar
No comments:
Post a Comment